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Marmoset toolbag 3 material blending
Marmoset toolbag 3 material blending












It’s a pretty easy task, especially in my case, where I just had one complex asset. At the moment, Toolbag 3 doesn’t support assets with UVs in multiple UDIMs, so in order to assign the textures to your asset properly, you’ll have to do a bit of preparation work in Maya or your 3D application of choice. Let’s start with the one and only piece of bad news.

marmoset toolbag 3 material blending marmoset toolbag 3 material blending

In this article, I will explain how I used Marmoset Toolbag 3 to create static renders of the International Space Station used in the short film, Flax – Sh*t in Space, produced by Bacon Oslo. Over the years, I started to focus more on texturing, and am now responsible for the whole texturing team for the shows I’ve been working on. I’ve created all kinds of assets, including characters and environments in different styles, ranging from medieval to futuristic. I worked in many studios including Weta Digital, MPC, Double Negative and Framestore. Hello everyone! My name is Gianpietro Fabre, I am a generalist TD with more than 13 years of experience creating high-end assets for feature film.














Marmoset toolbag 3 material blending